ZDub 303 wrote:But thats just the thing OP. Frame rates are inconsistent, im constantly being hung up on textures while trying to move or strafe. Climbing hills in this game is lol, and its even worse trying to walk down them.
The range on guns is downright horrible... I mean seriously, its awful. Its so bad, its killed any semblance of 'gun play' in this game.
In a 8v8 or 12v12 secnario, you dont have enough players to warrent true logistics, dropships, heavies, or anything really. This game would be most fun and balanced atm if all we had was the assault class with 2 equipment slots.
In the end, CCP made a poor choice of platform, does this game have potential? Yes it clearly does. But I don't think you'll truly see this game shine without another 2 years of developement, another major graphical overhaul (including the ability to hit >25 fps), and 32v32 - 64v64 gameplay. Which.. I don't believe will be possible on the PS3.
I enjoy this game, mostly because I play with my friends. I can see the potential this game could have, I just wish they hadn't developed it on a 10 year old console. They have refined the kb/m controls far more than any other console game. They've inplemented a neocom UI that feels like it was meant for a cursor.
In the end, imho, they developed an amazing PC game, stripped it down to practically nothing, and slapped on a console. Strictly because 'consoles are the bigger market'.
Even if they bring this game to the PS4, its still just going to be a PC shooter they didnt put on the PC.
That was my point. Well, the first part.
But I completely disagree with your claim that platform makes a damn difference. The things that make up core of a game will make the game great no matter what the platform. So go ahead take your PC and go jump in the Hudson.
Dark Souls port to PC was subject to some of the most pathetic whining and privileged tantrum throwing I have seen on the internet. But there were really no technical flaws to speak of. The game ran very solidly was extremely stable. The resolution and frame rate mods did help with a major blemish, terrible frame rate in Blight town. But the PC version did not touch the core of the game. Platform does not make the game. Game makes the platform.
One of the best things about the whole Dark Souls port to PC was that, even if the backlash against Prepare to Die edition was undeserved, From decided to man up, admitted the port was "half assed" and is working to make the next game even better on PC.
But this thread is not really about other games. That was just one example of a masterpiece of gaming that has a very solid core of moment to moment combat. On the other hand the moment to moment combat in Mass Effect 3 is poor enough that I am not sure I will be able to finish it. At least Dust is not that badGǪ
However, your claim that this is a could have been great PC game says a lot more about the designers than the game itself. A great game designer should be able to make a great game. Full stop. Even it that game runs on two toothpicks taped together.
I believe CCP can pull it off and give us great moment to moment game play of PS 3. I do not believe they are a one platform Pony. I really do believe that at heart they are great game makers. But it seems like they've sort of pulled a George R. R. Martin and sort of lost track of what could make this game a better than average, if not a stand out FPS.
And for all their faults, I do think most big name FPS games on console are just basically fun to load up so you can run around and shoot guns. If Dust does not get this, no platform, no amount of spread sheets or game modes or lush environments and new maps or weapons are going make the game any better or worth playing.